Pente

Pente - 5 in a Row + Capture

P1 caps:0P2 caps:0
Player 1 to move

How to play: Place a stone on any empty intersection. Win by lining up 5 of your stones in a row OR capturing 5 pairs. CAPTURE: if you bracket exactly two opposing stones with yours (your-opp-opp-your), the two opposing stones are removed.

About Pente

Pente is Gomoku with teeth. Designed by Gary Gabrel in 1977 in Stillwater, Oklahoma, Pente takes the classic 5-in-a-row formula and adds a brutal twist: capture pairs. Bracket exactly two opposing stones with your own and they’re removed from the board. Five in a row OR five capture pairs wins. The capture rule turns every stone placement into a tactical decision: am I creating a threat or a target?

Our online Pente has three AI levels and 2-player local mode. The AI’s evaluation includes capture awareness, so it will both set up and avoid capture brackets.

How to Play Pente

  1. Player 1 (black) moves first. Click any empty intersection.
  2. Players alternate placing stones.
  3. Capture rule: if your move forms the pattern your-opp-opp-your in a straight line (any direction), the two opponent stones in the middle are removed.
  4. Win condition 1: 5 of your stones in a row (horizontal, vertical, or diagonal).
  5. Win condition 2: 5 capture pairs (10 enemy stones removed via brackets).

Strategy Tips

  • Don’t form pairs. Two stones next to each other in a line are a capture risk — the opponent only needs to bracket them.
  • Watch your captures. Sometimes the best move sets up a capture instead of a 3-in-a-row.
  • Open threats are dangerous on both sides. An open three with paired stones is one capture away from being two.
  • The center matters more in Pente than Gomoku. More directions to grow into AND more capture geometries.
  • Defend by counter-threatening. When the opponent has an open four, see if you can win or capture on your move first.
  • Capture wins are sneaky. While both players focus on lines, accumulating captures wins games at high level.

A Brief History

Gary Gabrel created Pente in 1977 while working at a pizza restaurant. He marketed the game from Stillwater, Oklahoma, and Pente became a national craze in the early 1980s. Parker Brothers acquired the brand. The 5-in-a-row + capture mechanic was inspired by the ancient Japanese game Ninuki-Renju, but Pente popularized it in Western strategy gaming. Modern competitive Pente uses an opening rule (Pro Pente) to balance Black’s first-move advantage.

Frequently Asked Questions

How is Pente different from Gomoku?

Same 15×15 board and 5-in-a-row goal, but Pente adds the capture-pair rule and an alternative win condition (5 captures = 10 stones removed). The capture mechanic transforms strategy completely.

Can I capture three or four stones in a row?

No — only exactly two. The bracket pattern your-opp-opp-your captures both opp stones; longer or shorter sequences don’t capture.

Does my own stone get captured if I move into a bracket?

No. You can safely play into a bracketed position; only your opponent’s move can trigger a capture.

Are there any opening restrictions?

In casual play, no. Tournament Pente uses Pro Pente rules where Black’s second move must be at least 3 intersections from the center.

How does the AI work?

Each candidate move is scored for attack lines, defense need, and capture potential (both ways). Easy adds randomness; Hard picks the strict best score.

What if both players reach 5-in-a-row simultaneously?

Can’t happen — only one player moves at a time, so only one win condition triggers per move.

Is Pente a solved game?

Pro Pente was weakly solved — the second player can force a draw. Free-style Pente is believed to favor Black with perfect play but isn’t strictly proven.

Can I play on mobile?

Yes. The board scales to your screen width and tap targets stay accurate.


Skip to Accessibility Panel