Frontier

MISSION 1/50Resources: 40Base HP: 150Enemy HP: 100Scrap: 0

v1.2: Press 1/2/3 to deploy. Big NEXT MISSION button appears in the middle of the canvas when you win.

About Frontier

Frontier is the push-the-line cousin of Panzi Panzer. Instead of piloting a single tank or commanding a squad, you act as the field commander deploying waves of units across 5 lanes to break through enemy lines. Three unit classes (Infantry, Machine Gun, Heavy Tank) with rock-paper-scissors trade-offs. Resources tick up over time. Enemy AI deploys units back at you. Whoever’s base hits 0 HP first loses. Win the sector, spend scrap on permanent battalion upgrades, push to the next front.

Controls

  • Pick a unit type from the bar below the canvas (Infantry / Machine Gun / Heavy).
  • Click anywhere on the LEFT half of a lane to deploy that unit.
  • Units march right automatically. Enemy units march left from their base.
  • When units meet they fight – melee units attack on contact, machine guns shoot from range.
  • Reach the enemy base = damage. Defend yours.

Unit Classes

  • Infantry – 8 res, 30 HP, 6 dmg, melee range. Cheap and disposable. Use to absorb hits.
  • Machine Gun – 18 res, 45 HP, 3 dmg per shot, long range. Soft target killer. Doesn’t close distance.
  • Heavy Tank – 35 res, 130 HP, 14 dmg, medium range. Slow but devastating. Anchor of any push.

Upgrade Tree

  • Logistics – +2 resources per tick
  • Reinforcement – +15% HP for all your units
  • Munitions – +15% damage for all your units
  • Bunkers – +30 max base HP

Strategy Tips

  • Mix units. Infantry alone get shredded by machine guns. Pair them with Heavies that soak fire.
  • Don’t spam one lane. Enemy will mirror. Diversify lane pressure to find weak spots.
  • Logistics early, Reinforcement late. More income = more units. Later, individual unit quality matters more.
  • Watch the front line. If enemy units are getting close to your base, deploy defensively even if you wanted to push.
  • Save scrap for the upgrade you’re weak in. If you keep dying to enemy machine guns, upgrade Reinforcement. If you can’t break through, upgrade Munitions.

FAQ

Can I deploy on the enemy half?

No – you can only deploy in your half (left side of the dotted center line).

Why don’t my Machine Guns walk forward?

They prioritize firing over walking. If there’s no enemy in range, they advance slowly. They’re positional units.

Does the enemy AI get harder?

Yes. Each sector reduces enemy deploy interval and unlocks heavier units in their pool. Enemy base also gains HP per sector.

Does scrap save between sessions?

Yes – localStorage. Upgrades carry forward.

Can I play on mobile?

Yes. Tap a unit button, then tap a lane to deploy.

Skip to Accessibility Panel