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Siege Slinger Ultra – Game Manual

Siege Slinger Ultra is a physics-based arcade destruction game where you command a medieval catapult to dismantle procedural fortresses. The goal is simple: knock down every block using a limited arsenal of projectiles while battling gravity and structural integrity.


🎮 Controls

The game is designed for both Desktop (Mouse) and Mobile (Touch).

  • Aim & Power: Click/Touch the slingshot and drag backward.

    • Angle: Dragging up/down adjusts the trajectory.

    • Power: Dragging further back increases shot velocity (capped at a max limit).

  • Fire: Release your finger/mouse button to loose the projectile.

  • Cancel Shot: (Implicit) If you drag back but want to cancel, usually dragging back to the center slowly releases tension (though in this specific arcade version, simply releasing fires the shot).

  • Ammo Select: Tap the icons in the bottom-left corner (Rock, Bomb, Trident) to switch weapons.

  • Fullscreen: Tap the ⛶ Fullscreen button in the top right for an immersive experience.


💣 The Arsenal (Ammo Types)

You have three distinct projectile types. Managing your inventory is key to high scores.

  1. 🪨 Rock (Standard)

    • Supply: Infinite.

    • Description: A solid, heavy stone. Good for general destruction.

    • Strategy: Use this for picking off weak top blocks or when you need to conserve special ammo.

    • Damage: Standard impact damage.

  2. 💣 Bomb (Explosive)

    • Supply: Limited (Start with 3). You earn +1 after every victory.

    • Description: A black iron casing with a burning fuse.

    • Effect: Explodes on heavy impact or after settling on the ground.

    • Damage: Deals 1.5x impact damage plus massive Area of Effect (AOE) damage that hits multiple blocks nearby.

    • Strategy: Aim for the base of a tower. One well-placed bomb can topple an entire structure by destroying its foundation.

  3. 🔱 Cluster (Trident/Split)

    • Supply: Limited (Start with 2). You earn +1 after every victory.

    • Description: A specialized projectile designed to sow chaos.

    • Effect: Splits into sub-projectiles/particles mid-air (visualized as a scatter effect).

    • Damage: Lower individual damage (0.8x), but hits erratically.

    • Strategy: Best used against wide, spread-out structures or “roof” blocks that are hard to hit with a single stone.


🏗️ Level Design & Progression

The game features a Procedural Level Generator, meaning no two runs are exactly alike, but they follow a specific difficulty curve:

  • Grid System: Towers are built on a grid.

  • Progression Algorithm:

    • Width: Starts at ~3 columns. Increases by 1 every few levels (max 8).

    • Height: Starts at ~3 rows. Increases by 1 every 2 levels.

    • Fortification (HP): Blocks get tougher every level (HP = 20 + Level * 5). By Level 10, blocks are nearly 3x as durable as Level 1.

  • Architecture:

    • Levels 1-2: Simple isolated towers. Easy to topple.

    • Level 3+: “Roof” blocks appear, connecting towers together. This stabilizes the structure, making it harder to knock over individual pillars.


⚛️ Physics & Mechanics

The game runs on a custom physics engine tailored for satisfaction (“Juice”):

  1. Structural Gravity: This is the core mechanic. Blocks are not static. If you destroy a block at the bottom of a stack, the blocks above it will detect the lack of support and physically fall.

  2. Fall Damage: Falling blocks take damage when they hit the ground or other blocks. This allows for Chain Reactions—destroying one block can cause a collapse that destroys five others automatically.

  3. Screen Shake: The camera shakes violently when bombs explode or heavy towers collapse, adding weight to the destruction.

  4. Particles: Debris flies off blocks when they are hit or destroyed.


🏆 Scoring & Strategy

  • Win Condition: Reduce the “Enemies” counter (block count) to 0.

  • Star Rating System:

    • ⭐⭐⭐ (3 Stars): Clear the level using very few shots (Efficiency is key!).

    • ⭐⭐ (2 Stars): Average performance.

    • ⭐ (1 Star): You eventually cleared it, but it was messy.

  • Tips for Success:

    • Aim Low: Hitting the top of a tower rarely works well. Hit the bottom to make gravity do the work for you.

    • Use the Arc: You can shoot over a front wall to hit a back wall by aiming high.

    • Hoard Bombs: Save your explosive ammo for levels with “Roof” connectors, as they are very stable and hard to knock down with just rocks.

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