Tablero de mancala, piedras de go y fichas de damas sobre una mesa de nogal

Juego de estrategia gratis

Pente

Juega a Pente gratis online: un juego de estrategia que funciona en tu navegador, en ordenador y móvil. Sin descargas ni registro.

Última actualización:

Género
Estrategia
Precio
Gratis
Plataforma
Navegador web (ordenador y móvil)
Cuenta
No necesaria
Controles
Teclado, ratón o táctil

Por ahora, la guía detallada de este juego está disponible en inglés.

About Pente

Pente is Gomoku with teeth. Designed by Gary Gabrel in 1977 in Stillwater, Oklahoma, Pente takes the classic 5-in-a-row formula and adds a brutal twist: capture pairs. Bracket exactly two opposing stones with your own and they’re removed from the board. Five in a row OR five capture pairs wins. The capture rule turns every stone placement into a tactical decision: am I creating a threat or a target?

Our online Pente has three AI levels and 2-player local mode. The AI’s evaluation includes capture awareness, so it will both set up and avoid capture brackets.

How to Play Pente

  1. Player 1 (black) moves first. Click any empty intersection.
  2. Players alternate placing stones.
  3. Capture rule: if your move forms the pattern your-opp-opp-your in a straight line (any direction), the two opponent stones in the middle are removed.
  4. Win condition 1: 5 of your stones in a row (horizontal, vertical, or diagonal).
  5. Win condition 2: 5 capture pairs (10 enemy stones removed via brackets).

Strategy Tips

  • Don’t form pairs. Two stones next to each other in a line are a capture risk — the opponent only needs to bracket them.
  • Watch your captures. Sometimes the best move sets up a capture instead of a 3-in-a-row.
  • Open threats are dangerous on both sides. An open three with paired stones is one capture away from being two.
  • The center matters more in Pente than Gomoku. More directions to grow into AND more capture geometries.
  • Defend by counter-threatening. When the opponent has an open four, see if you can win or capture on your move first.
  • Capture wins are sneaky. While both players focus on lines, accumulating captures wins games at high level.

A Brief History

Gary Gabrel created Pente in 1977 while working at a pizza restaurant. He marketed the game from Stillwater, Oklahoma, and Pente became a national craze in the early 1980s. Parker Brothers acquired the brand. The 5-in-a-row + capture mechanic was inspired by the ancient Japanese game Ninuki-Renju, but Pente popularized it in Western strategy gaming. Modern competitive Pente uses an opening rule (Pro Pente) to balance Black’s first-move advantage.

Frequently Asked Questions

How is Pente different from Gomoku?

Same 15×15 board and 5-in-a-row goal, but Pente adds the capture-pair rule and an alternative win condition (5 captures = 10 stones removed). The capture mechanic transforms strategy completely.

Can I capture three or four stones in a row?

No — only exactly two. The bracket pattern your-opp-opp-your captures both opp stones; longer or shorter sequences don’t capture.

Does my own stone get captured if I move into a bracket?

No. You can safely play into a bracketed position; only your opponent’s move can trigger a capture.

Are there any opening restrictions?

In casual play, no. Tournament Pente uses Pro Pente rules where Black’s second move must be at least 3 intersections from the center.

How does the AI work?

Each candidate move is scored for attack lines, defense need, and capture potential (both ways). Easy adds randomness; Hard picks the strict best score.

What if both players reach 5-in-a-row simultaneously?

Can’t happen — only one player moves at a time, so only one win condition triggers per move.

Is Pente a solved game?

Pro Pente was weakly solved — the second player can force a draw. Free-style Pente is believed to favor Black with perfect play but isn’t strictly proven.

Can I play on mobile?

Yes. The board scales to your screen width and tap targets stay accurate.


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